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About the StoryIn Enchanter, the first of a spellbinding series in the tradition of Zork, you are a novice magician whom Fate has chosen to do singlehanded combat with a dark and fierce power. But worldly weapons will avail you naught, for your foe is the Evil Warlock who holds sway over the land. Game Details
Language: English (en)
Current Version: Unknown License: Commercial Development System: ZIL Forgiveness Rating: Tough
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Adventure Classic Gaming
A nice diversion
The puzzles in Enchanter are very clever. They are all reasonable, but they also require moments of “Eureka” insight. The little bit of story in Enchanter adds a lot to the typical dungeon crawl in Zork. The grim and gritty ambience is great. ON the other hand, the gameplay flaws that are typical of adventure titles from this past era require you to save your game often. In some cases, it leads to a cycle of save, explore and learn, and restore to repeat in order to find the optimal path.
Overall, Enchanter is a fun game. The few gameplay flaws are more than balanced by the ingenuities of the puzzles. While there is not a lot of story in this game, it is well told and is a nice diversion.
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SPAG
The Enchanter Trilogy
The game basically centers around the collection of more and more magical spells to add to your arsenal. These spells are what enable you to defeat the aforementioned tricks and traps, along with some well-timed help from a few NPC's (including the Adventurer from Zork I, a classic moment if ever there was one!). [...] Enchanter is a fun game that will provide you with some hours of enjoyment.
-- Molley the Mage
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SPAG
On the whole...
On the whole, Enchanter works, and while there are problems--I wish the authors had rethought the insistence on hunger, thirst and sleep, for example--this is an example of one of Infocom's more solid early efforts. Though it takes a very different approach to its fantasy element than does Zork I, it's no less entertaining for that.
-- Duncan Stevens
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SynTax
Infocom packed enough puzzles into under 80 locations and made the whole game ooze such atmosphere that you rapidly get sucked into the plot. Rated standard level, it's not particularly hard - just hard enough to keep you thinking.
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>INVENTORY - Paul O'Brian writes about interactive fiction
That basic mechanic — spellcasting — is dynamite. Instead of accumulating more and more objects, the PC of this game accumulates skills, sometimes even superpowers. Sure, some of these skills are comically puzzle-specific, but even so, every new spell added to the spell book makes the PC feel more capable and powerful. Rather than just some wandering kleptomaniac who knows how to put rod A into slot B and goes around doing various versions of that again and again, the Enchanter protagonist feels like an organically growing and improving being.
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v.13: 10-May-2022 01:20 -
Paul O'Brian
(Current Version)
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v.12: 11-Apr-2021 11:53 - Zape Changed download links | |
v.11: 23-Aug-2020 00:57 - Zape Changed download links | |
v.10: 25-Mar-2020 01:32 - cas Changed IFIDs | |
v.9: 21-Apr-2019 05:13 - Tristano Changed download links | |
v.8: 07-Apr-2013 11:23 - Edward Lacey Changed genre | |
v.7: 07-Apr-2013 07:37 - Edward Lacey Changed external review links | |
v.6: 11-Dec-2010 15:54 - Michael Roberts Changed download links | |
v.5: 06-Jul-2010 21:29 - RedHatter Changed download links | |
v.4: 05-Jul-2010 15:16 - RedHatter Changed download links | |
v.3: 25-Oct-2008 08:21 - Markus Peter Changed IFIDs | |
v.2: 20-Oct-2008 07:34 - Changed forgiveness, external review links | |
v.1: 19-Feb-2008 20:00 - Emily Short
Created page |