External Links


deepspace.zip *
Contains deep.gam
Requires a TADS interpreter. Visit IFWiki for download links.
deepspacedrifter1.0.sit.hqx
Mac OS Application (Compressed with StuffIt, encoded in BinHex format. Free StuffIt Expanders are available for most systems at www.stuffit.com.)
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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Deep Space Drifter

by Michael J. Roberts profile and Steve McAdams

Science Fiction
1990

About the Story

Stranded in deep space after running out of fuel, you luck upon a nearby space station. When you get there, though, the place is abandoned, and strange things seem to have been happening lately. And if you can make your way off the station and reach the planet below, that's when things get really strange.


Game Details

Off-Site Reviews

SPAG
The part of the game on the space station is good, with quite a bit of atmospheric details and generally good puzzles. But down at the planet things are less convincing. Everything is deserted, but no real reason for this is given. Several of the puzzles here are also very time-consuming and tedious. Among these puzzles are the game's two infamous mazes.
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SynTax
Deep Space Drifter is a science fiction tale which should appeal to all adventure fans who enjoy a real challenge and appreciate well written text and cleverly constructed, original puzzles spiced with just the right touch of humour. To have produced such a work as well as the TADS utility with which it was implemented is worthy of the highest praise. With a bit of fine tuning and, of course, some lavish product packaging, Deep Space Drifter could very nearly pass for an Infocom title of the mid '80s, something like a Planetfall/Starcross hybrid. Need I say more? (Neil Shipman)
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SynTax
I found the start of DSD very good indeed and was looking forward to more of the same once I reached the planet. The mazes however spoil this, for me anyway. I do not object to the odd maze, I even enjoy small to middling sized ones - however twisty amd turny. The 130 location jobby here though could easily have been done in at the most half the size. The second 'maze' was the last straw after this although I do admire the idea immensely. (Richard Hunt)
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Page Update History

  v.4: 11-Mar-2013 07:26 - Edward Lacey (Current Version) - Edit Page - Normal View
Changed external review links
v.3: 06-Mar-2013 11:35 - Edward Lacey
Changed external review links
v.2: 25-Oct-2007 18:18 - Michael Roberts
Changed author
v.1: 29-Sep-2007 20:49 - IFDB
Created page