External Links

sardoria.zip
Contains sardoria.acd
Requires an Alan interpreter. Visit IFWiki for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
sardoria.dat
also need sardoria.​acd
Requires an AdvSys interpreter. Visit IFWiki for download links.
sardoria.acd
also need sardoria.​dat
Requires an Alan interpreter. Visit IFWiki for download links.
Walkthrough and map
by David Welbourn

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Sardoria

by Anssi Räisänen

Fantasy
2003

About the Story

You play as a young villager who is attempting warn the king about an imminent attack at nightfall. The castle guards, not believing your tale, have imprisoned you in the castle's wine cellar. You must escape and get to the king!


Game Details

Off-Site Reviews

SPAG

This is a fairly standard and fairly short old-school type game set in a castle with dining halls, secret passages, a bearded old wizard, and a king who's in trouble. That sort of thing. You start out in a locked room, and figuring out how to get out of there was, to me, the most troublesome puzzle of the game. I went to the hints fairly quickly, and all they did was suggest that something else was hidden in the room with me. Given the extremely limited set of things to interact with, I eventually found it, but it was a total read-the-author's-mind type of situation.
-- J. Robinson Wheeler
See the full review

>INVENTORY - Paul O'Brian writes about interactive fiction

It's all about the testing. Get at least three testers for your game, with a sufficient variety of approaches between them. Then, watch for the things they try. If they get close to the answer, your game should provide some appropriately encouraging feedback.

This is especially important in a game like Sardoria, where many of the puzzles are one kind of combination lock or another, most of whose combinations verge on the totally arbitrary. This is a subject that deserves a more detailed treatment, but I'm unable to do that in a spoiler-free review, so all I can say is that designers must anticipate the majority of player responses and handle them appropriately. It's a lot of work, yeah, but it can be the difference between exciting and exasperating for puzzly IF.


See the full review

Page Update History

  v.7: 08-May-2022 23:17 - Paul O'Brian (Current Version) - Edit Page - Normal View
Changed external review links
v.6: 21-Aug-2015 09:28 - David Welbourn
Changed description, download links
v.5: 14-Sep-2013 07:38 - Edward Lacey
Changed external review links
v.4: 07-Jul-2008 02:22 - Juhana
Changed author
v.3: 16-Apr-2008 16:19 - Paul O'Brian
Changed external review links
v.2: 25-Feb-2008 07:53 - J. Robinson Wheeler
Changed cover art
v.1: 16-Oct-2007 01:48 - IFDB
Created page