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by David Welbourn

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Niney

by Daniel Spitz

2017

About the Story

Explore the nature of relationships and identity on a weird train.

Author's Comment: "We all ask ourselves, "Who am I?" One of the ways we try to answer this question is by examining the effects we have on other people. We look at our social interactions, our relationships, to assure ourselves that we are smart, we are good, we are loved. What if these fleeting interactions were all we had? Who would that make us? What would we make of ourselves?

I'm interested in using the parser in less corporeal ways. Language is this rich thing that can tersely express notions that no other medium can. Aspects of the mind, intentions, metaphors. Niney is my first IF, and my first attempt at exploring this territory of possibilities. It's idiosyncratic, rough around the edges, a bit repetitive, but I'm proud of it. I think it introduces an interesting parser-based mechanic, and does its best to develop that and show what it can do."


Game Details

Page Update History

  v.5: 22-Mar-2024 01:20 - JTN (Current Version) - Edit Page - Normal View
Changed IFIDs, Web site URL, download links
v.4: 04-May-2021 22:42 - Zape
Changed license type
v.3: 29-Jan-2019 23:09 - David Welbourn
Changed download links
v.2: 30-Sep-2017 09:40 - Xavid
Changed download links
v.1: 08-Apr-2017 11:03 - CMG
Created page