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Threading the Labyrinth

by Kevin F. Doughty

2000

About the Story

"An experimental reflection on meaning and intent." [--blurb from Competition Aught-Zero]


Game Details

Off-Site Reviews

>INVENTORY - Paul O'Brian writes about interactive fiction

Too bad there just isn't that much here. I finished the whole thing and (I think) read all the text available in about 10 minutes. What's there is pretty cool, while it lasts. It doesn't take long to play, so why not check it out? I get the impression that if you leave the game thinking about the nature of interaction, it will have achieved its goal.
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SynTax
The writing is more poetry than prose.
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SynTax
There are some games I play where I think - is this game incredibly profound or is it total rubbish? It's a bit like modern art. Some people think piles of bricks, half a pickled sheep or an unmade bed are marvellous examples of creativity. Others, like me, think "What the heck is THAT about?"

Threading the Labyrinth, one of the games from the 6th Annual IF Comp, is one of those games which comes into that category.
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Page Update History

  v.6: 07-May-2022 00:53 - Paul O'Brian (Current Version) - Edit Page - Normal View
Changed external review links
v.5: 06-Apr-2013 06:48 - Edward Lacey
Changed external review links
v.4: 25-Mar-2013 11:11 - Edward Lacey
Changed external review links
v.3: 30-Apr-2008 16:22 - Paul O'Brian
Changed external review links
v.2: 27-Feb-2008 23:43 - David Welbourn
Changed description
v.1: 16-Oct-2007 01:47 - IFDB
Created page