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Erehwon

by Richard Litherland

Science Fiction, Surreal
1999

About the Story

"You are standing next to the only traffic light in the one-horse town of Erehwon, Aksarben. You are 13 years old, and desperate to gain the approval of Smurf and his gang. You will know you have this when they invite you to join in their [gang] of "Nowhere, Nebraska"." [--blurb from Competition '99]


Game Details

Off-Site Reviews

SPAG

Erehwon is probably not going to unseat Trinity as the benchmark surreal adventure, but it's another fine example. The game takes place in a kind of meta-universe where different parallel universes can be connected according to complicated rules. The plot is minimal - you have to collect a number of objects so that you can take part in a role-playing game (which is, it turns out, a role-playing version of the text adventure). The setting, though, is varied and detailed, and richly imagined.
-- Mike Roberts
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>INVENTORY - Paul O'Brian writes about interactive fiction

Erehwon reminded me of a Saturday Night Live skit I saw years ago. I don't remember the details very well, and no doubt somebody will step in to correct me, but the basic premise was something along the lines of a group of people who wrote a numbered joke catalog, and when they'd get together for their annual convention, they'd just sit around and say things to each other like "Hey, number 534!" and then roar with laughter. Wandering through Erehwon, I felt like an outsider at that convention. There were plenty of inside jokes, some of which seemed to be oriented towards residents of the U.K., though of course, I couldn't tell. Even the walkthrough would occasionally say things like "If this doesn't mean anything to you, don't worry about it." OK, whatever. But it wasn't even so much the inside jokes that made me feel like an alien visitor as much as it was the heavy emphasis on mathematics and geometry. For me, a game that says "the dual of a Platonic solid!" means about as much as a game that says "Hey, number 534!"

Erehwon seems to make a basic assumption that the player will find things like dodecahedrons and Hamiltonian circuits interesting, and that assumption led me to suspect strongly that I'm not part of the target audience for this game.


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Page Update History

  v.6: 06-May-2022 22:36 - Paul O'Brian (Current Version) - Edit Page - Normal View
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v.5: 06-May-2022 22:35 - Paul O'Brian
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v.4: 19-Apr-2013 16:28 - Edward Lacey
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v.3: 01-May-2008 16:04 - Paul O'Brian
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v.2: 27-Feb-2008 21:34 - David Welbourn
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v.1: 16-Oct-2007 01:46 - IFDB
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