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by David Welbourn

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Withdrawal Symptoms

by Niclas Carlsson

Slice of life
2000

(based on 3 ratings)
1 review

About the Story

"You have the keys to the deposit box safely in your hand as you approach the bank. Finally you are about to find out exactly what you inherited from your old aunt. Nothing can go wrong now. At least that is what you think." [--blurb from Competition Aught-Zero]


Game Details


Awards

36th Place - 6th Annual Interactive Fiction Competition (2000)

Editorial Reviews

Baf's Guide


Neither the premise (you're trying to get something from the bank) nor the puzzles (oddly designed and counter to what you might logically expect in this situation) offer terribly much entertainment, alas.

-- Emily Short

SynTax
On the way, you have to solve a few rather contrived puzzles. The writing is passable but should have been proofread by a native English speaking person [...]

-- Dorothy Millard
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>INVENTORY - Paul O'Brian writes about interactive fiction

WS is a short, inoffensive, and moderately enjoyable game based in the "real world", or at least the real IF world, where you're allowed to pick up and vandalize things that don't belong to you, and where obstacles to your progress hinge on some highly dubious connections.
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1 of 2 people found the following review helpful:
A game about finding a safety deposit box with nonsensical puzzles, July 16, 2017
by MathBrush
Related reviews: about 1 hour

In this game, you have to pass four or fives puzzles to open a safety deposit box.

These puzzles are based in reality, but have little basis in reality. Just taking a ticket from the machine involves deciphering a complex sequence of button presses.

These puzzles are exceedingly illogical. But the game is otherwise competently written and bugless.

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This is version 6 of this page, edited by Paul O'Brian on 7 May 2022 at 12:21am. - View Update History - Edit This Page - Add a News Item - Delete This Page