Unusual input schemes
by Felix Pleșoianu - 5 games
"Nowadays most IF is either parser-based or else choice-based. But a few games occupy a space between the lines, so to speak. These are some examples."
Linear thriller games
by MathBrush - 14 games
"These are games that are pretty straightforward, and which are designed to be easy enough that you can keep moving forward while hard enough to make you nervous. These games get your blood pumping."
Unique puzzle games
by Shadow Fox - 7 games
"This list is focused on shorter games that really made me think. Each one is unique, with interesting settings and mechanics. They may not be the hardest games out there, but beating these made me feel very satisfied with myself. "
by Teaspoon - 38 games
"Interactive fiction games, with one game per track on the album Apollo 18 by They Might Be Giants. The regular tracks are generally short games. The Fingertips tracks are one-move games (however the authors interpreted that). The games..."
Surreal/trippy/metaphor/mind's journey, with two worlds
by MathBrush - 30 games
"There is a big genre of games where you explore a metaphorical region of dreams or symbolism, and which has meaning in the 'real world'. I love this genre, and these are my favorite examples of the genre. I only include games where there..."
by verityvirtue - 7 games
"Games in which the PC is a cat, or which revolve closely around a particular cat. Generally pleasant games. I have thought about whether I should include Taghairm, but... well. "
Games with a strong PC
by Tiny Clanger - 5 games
"In some games you mustn't just act, but act in character. In most games, Captain Kirk won't be allowed to shoot Mr Spock, and obviously nonsensical acts are disallowed. But in others, the whole world and its descriptions are filtered..."
A timeline of some important games for authors
by MathBrush - 28 games
"This is a timeline of some highly influential games that used innovative techniques or left a mark on future games. I have not included 2015 games yet because it's hard to know what mark they will leave on the future. It leaves out games..."