Forgotten Treasures of IFDB
by MathBrush - 29 games
"These are games that are great, either in my opinion or in many others, but which have been forgotten. By forgotten, I mean it satisfies the following: 1. Not an IfComp or XYZZY Best Game winner, 2. Not in Best 50 Interactive Fiction..."
Games that Brought Me Back to IF
by BeingTheWriter - 2 games
"I was really into interactive fiction about five years ago. Getting my day job killed off my time to play, as well as the death of my laptop and good enough phone. But now I'm back thanks to an app on my phone. So these are the games I..."
Favorite semi-linear games
by MathBrush - 19 games
"These are games like Anchorhead where you have a large amount of freedom, but you can't always return to the beginning. Generally these games are divided into chapters or days, with each one like its own mini game."
Games with a strong PC
by Tiny Clanger - 5 games
"In some games you mustn't just act, but act in character. In most games, Captain Kirk won't be allowed to shoot Mr Spock, and obviously nonsensical acts are disallowed. But in others, the whole world and its descriptions are filtered..."
Games That Made Me Cry
by gobbldygook - 1 game
"I just recently started playing IF games, and have had a variety of experiences - this list collects the games I've played that moved me on a deeply emotional level. "
IF that's a pleasure to READ
by Maureen - 10 games
"I have a soft spot for "literary" IF. Good writing can draw me into a story that doesn't really have much game to it, and amateur writing can wreck an otherwise good game. That's not to say I like puzzle-less IF or text dumps. I enjoy..."
Distinctive Puzzle Style
by Sam Kabo Ashwell - 10 games
"One of the most powerful techniques for rendering a game memorable is to build it around a unusual, interesting and consistent way of handling significant world interaction (or puzzles, if you prefer). It's also a difficult technique to..."
by Jim Kaplan - 8 games
"Lengthy games where the PC's express purpose is the exploration of a single complex structure, such as a museum or mansion. Progress in the game is usually measured by the segments of the structure the player has rendered accessible...."