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IF Romances
by Emily Short - 13 games
"IF in the romance genre is rare; here are a few I thought worked well."

Richly simulated worlds
by Emily Short - 9 games
"IF in which the setting is especially deeply simulated, especially works that implement traditionally difficult systems (fire, liquid, ropes, recording devices, etc)."

Doug's Top Ten of IF Comp 2016
by Doug Orleans - 10 games
"I played all but one of the 58 entries in IF Comp 2016 (I couldn't play Labyrinth of Loci because I don't have access to Windows or Mac OS). These were the top ten games on my ballot. Note that I rate games on slightly different criteria..."

Favorite ALAN games
by A. Johanna DeNiro - 6 games
"These are some of my favorite games written in the ALAN IF-development language. With a lower learning curve and a more natural-language programming environment, ALAN v2 definitely filled an important role in IF before the advent of..."

Plot-Driven IF
by Andromache - 9 games
"Some of my absolute favorite games."

Hard puzzle and dungeon games, Zork I, II, and III
by WandWielder - 2 games
"Very cool. Has a good story with a nice description and background. One small problem is the lack of enemies you find during the underground..."

Society, Socialites and Social Climbing
by E.K. - 13 games
"Games where the protagonist has to navigate aspirational society in some way, whether it is an attempt at climbing the social ladder or avoiding those who seek to do so. Status, gossip, backstabbing and money are the orders of the day..."

Favorite "atmosphere" games
by MathBrush - 37 games
"These are games that are fun because of the atmosphere and plot more than the puzzles. These games are not too hard and not too easy. They generally have a big over-arching theme. I have included most horror and comedy games in other..."

Historical Setting
by Teaspoon - 5 games
"Some good games with a historical setting. Will be added to as I go along. "

Silly/goofy/purposely bad games
by MathBrush - 9 games
"These are games that are funny because they are ridiculous or completely absurd. This does not include games like Tex Bonaventure or Rogue of the Multiverse which have developed plot lines and long stretches of non absurdity."

Literary IF
by streever - 6 games
"Games that have literary merit make this list. To be accepted, a game should: 1. Evoke deeper themes and meaning, without being blunt. 2. Consistently employ good writing, both in dialogue and descriptions. 3. Tell a rich story from..."

Games that are super awesome
by Personman - 2 games
"These are the IF games that I happen to think are incredibly amazing, fantastically wonderful, supremely terrific, and really great."

List of games with 'forced input'
by dutchmule - 9 games
"This is a list of games which use a specific text effect, which I call "forced input" here (don't know if it has a better name): it's when the game shows you a command prompt, but regardless of what the player types, the command that..."

All-Time Favorites
by mjhayes - 3 games
"These are the games that I recommend for people new to IF."

Technically advanced IFs
by doppioslash - 3 games
"IFs that use bleeding edge programming techniques to generate the story/writing"

Favorite semi-linear games
by MathBrush - 19 games
"These are games like Anchorhead where you have a large amount of freedom, but you can't always return to the beginning. Generally these games are divided into chapters or days, with each one like its own mini game."

Underrated Menu-Driven Games
by forgepoet - 9 games
"Menu-driven games that I think should have wider exposure. Games that might not be perfect but deserve better than no reviews or no rating."

Romantiscience personal picks
by romantiscience - 1 game
"Read-only"

Detective and mystery games
by MathBrush - 30 games
"These are games where you play a detective or someone else investigating a mystery. Most of them are realistic games which I am splitting off of my realistic list. Some are more magical or science fi-ish."

Unusual input schemes
by Felix Pleșoianu - 5 games
"Nowadays most IF is either parser-based or else choice-based. But a few games occupy a space between the lines, so to speak. These are some examples."

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