Active Non-player Characters
by Emily Short - 26 games
"Games which make use of non-player characters that have a great deal of independence, often moving around and acting on their own, or taking the lead in conversation. Some of these are more successful than others, but all are likely to..."
by Emily Short - 10 games
"Interactive fiction with a lot of plot -- many scenes and events moving the player forward, rather than just a collection of puzzles. Some of these works are fairly difficult and do use puzzles as pacing devices, while others are low in..."
by Michael Martin - 7 games
"Most works of IF present themselves as works of IF, to be interacted with by you, the user, much as a reader would read a novel. These games play with or reject this, by presenting themselves as some other kind of artifact, or by..."
Innovative Interactive Fiction
by Victor Gijsbers - 7 games
"Much Interactive Fiction, and some of the best, quite obviously descends from Zork and other early Infocom text adventures. But some of it departs from that terrain, and attempts to take the medium to new and unexplored areas. I here..."
IF For Libraries
by pwaak - 11 games
"I have examined the licensing and reviews for these games. They all conform to the selection policy of a typical public library in Texas. Your mileage may vary. Academic libraries may consider this list conservative while school..."
Games with a strong PC
by Tiny Clanger - 5 games
"In some games you mustn't just act, but act in character. In most games, Captain Kirk won't be allowed to shoot Mr Spock, and obviously nonsensical acts are disallowed. But in others, the whole world and its descriptions are filtered..."
Favorite ALAN games
by A. Johanna DeNiro - 6 games
"These are some of my favorite games written in the ALAN IF-development language. With a lower learning curve and a more natural-language programming environment, ALAN v2 definitely filled an important role in IF before the advent of..."
Distinctive Puzzle Style
by Sam Kabo Ashwell - 10 games
"One of the most powerful techniques for rendering a game memorable is to build it around a unusual, interesting and consistent way of handling significant world interaction (or puzzles, if you prefer). It's also a difficult technique to..."
Highly polished gameplay
by Emily Short - 10 games
"Games that are exceptionally well-tested and smooth to play. They may not always be the most original works, but the implementation is strong, offering minimal frustration with guess-the-verb and other common flaws."
IF that's a pleasure to READ
by Maureen - 10 games
"I have a soft spot for "literary" IF. Good writing can draw me into a story that doesn't really have much game to it, and amateur writing can wreck an otherwise good game. That's not to say I like puzzle-less IF or text dumps. I enjoy..."