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Fate vs Free Will Games - an IFDB Poll

by loocas
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I imagine that the interactive nature of IF would allow themes of fate and free will to be used powerfully. Perhaps the PC is given a glimpse of his or her future and the player tries to avoid it. Are there games in which this is done? It could be intentional as part of the plot or game mechanic, or just a possiblilty regardless of the game itself (or is that true of all IF?). Thanks.

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Rameses, by Stephen Bond
2 votes
(No comment) [+]... (No comment) [+]...

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Tapestry, by Daniel Ravipinto
2 votes
"Concerns the..." [+]... (No comment) [+]...

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Fate, by Victor Gijsbers
2 votes
"The protagonist..." [+]... (No comment) [+]...

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Photopia, by Adam Cadre
2 votes
"Although I myself..." [+]... (No comment) [+]...

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De Baron, by Victor Gijsbers
2 votes
"fate manifested as the nature of the PC" [+]... (No comment) [+]...

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Grief, by Simon Christiansen
1 vote
"Plays with the..." [+]...

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Rematch, by Andrew D. Pontious
1 vote
"The PC attempts..." [+]...

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Spider and Web, by Andrew Plotkin
1 vote
(No comment) [+]...

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CYBERQUEEN, by Porpentine
1 vote
"From the start..." [+]...

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Curses!, by Graham Nelson
1 vote
"This is the only..." [+]...

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The Primrose Path, by Nolan Bonvouloir
1 vote
"The PC attempts..." [+]...

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Constraints, by Martin Bays
1 vote
"An odd little..." [+]...

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rendition, by nespresso
1 vote
"It's obvious what..." [+]...

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Map, by Ade McT
1 vote
(No comment) [+]...

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