The game(s) that changed your mind about Twine - an IFDB Poll

by MathBrush
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I've seen many people discuss their feelings for Twine. Many of them say that they didn't think it was a 'real' platform at first, but then certain games changed them (see, for instance, the commentary in "IF is Dead. Long Live IF")

For those who were skeptical about Twine but later came to accept it, what games influenced you the most? I'm starting out by voting for three games that affected me

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With Those We Love Alive, by Porpentine and Brenda Neotenomie
6 votes
"First nonlinear Twine game I played " [+]"First nonlinear Twine game I played : This game has many branching paths, and the beautiful writing was a surprise. This was the first Twine game that made me think Twine could work." ( - Full review) --MathBrush... "I never finished this game, hope to do so soon. But it's such an atmospheric, dreamy, bloody mess." [+]"I never finished this game, hope to do so soon. But it's such an atmospheric, dreamy, bloody mess." () --Wei Yuan Lee... (No comment) [+](No comment) () --Danielle... (No comment) [+](No comment) --Simon Deimel... (No comment) [+](No comment) () --xandros... (No comment) [+](No comment) () --Karl Ove Hufthammer...

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the uncle who works for nintendo, by michael lutz
5 votes
"a bit like Steam game 'pony island', creepy slow meta fun" [+]"a bit like Steam game 'pony island', creepy slow meta fun" --gapaot... (No comment) [+](No comment) () --Doug Orleans... (No comment) [+](No comment) --dastridly... (No comment) [+](No comment) () --E.K.... (No comment) [+](No comment) () --xandros...

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The Axolotl Project, by Samantha Vick
5 votes
"Surprisingly immersive" [+]"Surprisingly immersive: Showed me that the potential for good Twine games is there." --req... "Sci-Fi Exploration in an interesting setting" [+]"Sci-Fi Exploration in an interesting setting: Provides an excellent example of a more traditional style IF writting using Twine." ( - Full review) --Frater... (No comment) [+](No comment) --Space Cowboy... (No comment) [+](No comment) () --E.K.... (No comment) [+](No comment) () --Denk...

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Cactus Blue Motel, by Astrid Dalmady
4 votes
"This game made me hate parse games" [+]"This game made me hate parse games: After playing this game, I came to the conclusion that some parse games are just annoying. Constantly guessing actions gets a tad old after a while. SOmetimes you just want to get to the story. " ( - Full review) --InteractiveFun... (No comment) [+](No comment) () --jeffhos... (No comment) [+](No comment) () --Karl Ove Hufthammer...

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Birdland, by Brendan Patrick Hennessy
3 votes
(No comment) [+](No comment) () --Audiart... (No comment) [+](No comment) --TheXalors... (No comment) [+](No comment) () --Karl Ove Hufthammer...

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Seven Bullets, by Cloud Buchholz
3 votes
"Choices change the story drastically" [+]"Choices change the story drastically" () --NJ... (No comment) [+](No comment) () --Ismarus... (No comment) [+](No comment) () --E.K....

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Hallowmoor, by Mike Snyder
2 votes
"Practically a parser game" [+]"Practically a parser game: Really impressive. Puzzles, rooms and everything. I didn't know Twine could do this sort of stuff before I played this game." --req...

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Solarium, by Anya Johanna DeNiro
2 votes
(No comment) [+](No comment) --rec53... (No comment) [+](No comment) --saint-cuddy...

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Eidolon, by A.D. Jansen
2 votes
"Traditional-type IF puzzles in a Twine format" [+]"Traditional-type IF puzzles in a Twine format: After a long first "act", this game develops more and more into a great "traditional" IF game, centered on exploration, inventory, keys, etc. I didn't know that was possible before." ( - Full review) --MathBrush... (No comment) [+](No comment) () --Sobol...

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howling dogs, by Porpentine
2 votes
"Every Twine I'd played before this had been brief or deliberately unpolished or both. This was neither." [+]"Every Twine I'd played before this had been brief or deliberately unpolished or both. This was neither." --matt w (Matt Weiner)... (No comment) [+](No comment) --Jubal...

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16 Ways to Kill a Vampire at McDonalds, by Abigail Corfman
2 votes
"The first Twine game I played that felt like a parser game." [+]"The first Twine game I played that felt like a parser game." --Lance Campbell... (No comment) [+](No comment) () --Malasana...

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their angelical understanding, by Porpentine
2 votes
(No comment) [+](No comment) () --chux...

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To Spring Open, by Peter Berman and Yoon Ha Lee (as Two-Bit Chip)
1 vote
"World model plus visual effects" [+]"World model plus visual effects: More so than most Twine games I've seen, this gave me a good sense of my location and state in a persistent, coherent world. It also has some visual effects that I found not just novel but effective and harmonious." () --Doug Orleans...

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You are Standing at a Crossroads, by Astrid Dalmady
1 vote
"One of my favorite short IF games of all time" [+]"One of my favorite short IF games of all time: The "inventory" system, the exploration system, and the overall changing landscape showed me that Twine games could the better choice for some stories." ( - Full review) --MathBrush...

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(do not) forget, by lectronice
1 vote
"Great use of graphics and a unique story experience." [+]"Great use of graphics and a unique story experience." ( - Full review) --Lance Campbell...

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Myriad, by Porpentine
1 vote
"One of the first..." [+]"One of the first Twine games I played, so this didn't change my mind about Twine so much as about CYOA stories in general. Surprisingly dark in places, uplifting in others, and the "Scorpion Queen" segment is more game-like than most CYOA I had played until then." () --Christina Nordlander...

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HHH.exe, by Robot Parking
1 vote
"Couldn't believe this was made with Twine" [+]"Couldn't believe this was made with Twine: Very atypical creeypasta-ish graphical IF." --jakomo...

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Lady Thalia and the Seraskier Sapphires, by E. Joyce and N. Cormier
1 vote
(No comment) [+](No comment) ( - Full review) --Rovarsson...

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RPG-ish, by Stuart Lilford
1 vote
"Yep, a fully-fledged (but micro) CRPG." [+]"Yep, a fully-fledged (but micro) CRPG." () --Doug Orleans...

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Grimnoir, by ProP
1 vote
(No comment) [+](No comment) () --Denk...

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Ruiness, by Porpentine Charity Heartscape
1 vote
"Good use of text input" [+]"Good use of text input: Demonstrates that you can make an information puzzle in Twine, and even include easter eggs." () --Doug Orleans...

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Open Sorcery, by Abigail Corfman
1 vote
"A fantastic IF game, Twine or otherwise." [+]"A fantastic IF game, Twine or otherwise." --Lance Campbell...

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The Mayor and the Machine, by J. Marie
1 vote
"Disciplined use of links" [+]"Disciplined use of links: Very clean presentation and constrained/consistent use of links: they are always either clearly "next page" links, or else a meaningful CYOA-style decision at the bottom of the page, with a reasonably clear indication of how the decision would change the game state. Perhaps this means it would have been better served as a ChoiceScript game rather than Twine, but it's nice to be reminded that Twine can handle this style of game just as well as the more stereotypical Twine style." () --Doug Orleans...

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The Tiniest Room, by Erik108
1 vote
"Escape the room micropuzzle" [+]"Escape the room micropuzzle: Another way to do an information puzzle in Twine: a combination lock." () --Doug Orleans...

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Neon Haze, by Porpentine and Brenda Neotenomie
1 vote
"Just like WTWLA, atmospheric, except it's a cyber punk thriller." [+]"Just like WTWLA, atmospheric, except it's a cyber punk thriller." () --Wei Yuan Lee...

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ULTRA BUSINESS TYCOON III, by Porpentine
1 vote
"A business sim in Twine!" [+]"A business sim in Twine!: On the surface, anyway..." --jakomo...

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my father's long, long legs, by michael lutz
1 vote
"Creepy. Good story. Great use of media." [+]"Creepy. Good story. Great use of media." --Lance Campbell...

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Arram's Tomb, by James Beck
1 vote
"short comedy works well in Twine" [+]"short comedy works well in Twine" () --Denk...

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Into The Dark, by Byron Kiernan
1 vote
"Rpg elements and sometimes compass navigation" [+]"Rpg elements and sometimes compass navigation: Very parser like gameplay. A good game." () --Denk...

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