Game mechanics as story - an IFDB Poll

by aaronius
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In the best story-centered board games, the rules and system mechanics create or encourage the sorts of stories the game is supposed to be about; one suspense-themed game I discovered recently uses a Jenga tower to create rising dread in the story, and causing the tower to collapse triggers pivotal events. I'm looking for IF that ties something about the rules of its story world or its infrastructure into the story itself, so that pieces of the system are strongly linked to pieces of the narrative. I'll add examples as I think of them.

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Danielle, April 7, 2010 - Reply
"...One suspense-themed game I discovered recently uses a Jenga tower to create rising dread in the story, and causing the tower to collapse triggers pivotal events. "

Which game is this? Is it an IF? Because it sounds kinda interesting! -D
aaronius, April 18, 2010 - Reply
It's called "Dread." http://dreadthegame.wordpress.com/about-dread-the-game/
Danielle, April 22, 2010 - Reply
Oh wow, that is fantastic! I love scary things and the mechanics behind "scary" so this is right up my alley. Thanks for the link!
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