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Game mechanics as story - an IFDB Poll

by aaronius
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In the best story-centered board games, the rules and system mechanics create or encourage the sorts of stories the game is supposed to be about; one suspense-themed game I discovered recently uses a Jenga tower to create rising dread in the story, and causing the tower to collapse triggers pivotal events. I'm looking for IF that ties something about the rules of its story world or its infrastructure into the story itself, so that pieces of the system are strongly linked to pieces of the narrative. I'll add examples as I think of them.

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Slouching Towards Bedlam, by Star Foster and Daniel Ravipinto
1 vote
"The PC is being..." [+]...

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Changes, by David Given
1 vote
(No comment) [+]...

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Deadline Enchanter, by Alan DeNiro
1 vote
"The program and its internal walkthroughs are created by an in-narrative entity," [+]...

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Save the Date, by Chris Cornell
1 vote
(No comment) [+]...

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So Far, by Andrew Plotkin
1 vote
"The theme of the..." [+]...

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Varicella, by Adam Cadre
1 vote
"Varicella gives..." [+]...

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The Djinni Chronicles, by J. D. Berry
1 vote
"Your purpose..." [+]...

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