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PC's personality integrated with the story - an IFDB Poll

by JasonMel
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I would like to be able to recommend to someone many examples of interactive fiction in which the player character is far from a cipher or an everyman or everywoman, but is instead a character with a definite personality within a game whose story, structure, or other elements depend as much as possible on that personality. Some PCs are well-characterized, but another persona could be substituted for the one the PC has without changing much of anything about the game. That would not be the kind I'm looking for. Thanks for helping!

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Lost Pig, by Admiral Jota
9 votes
"Grunk the orc is..." [+]... (No comment) [+]... (No comment) [+]... (No comment) [+]... (No comment) [+]... "Grunk's personal..." [+]... (No comment) [+]... (No comment) [+]... (No comment) [+]...

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Rameses, by Stephen Bond
5 votes
"It's hard to love this guy, but ..." [+]... "All of the action..." [+]... (No comment) [+]... (No comment) [+]... (No comment) [+]...

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Death off the Cuff, by Simon Christiansen
4 votes
"The game's..." [+]... (No comment) [+]... (No comment) [+]... (No comment) [+]...

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Six, by Wade Clarke
4 votes
"Two twin sister..." [+]... (No comment) [+]... (No comment) [+]... (No comment) [+]...

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Violet, by Jeremy Freese
3 votes
"The plot and..." [+]... (No comment) [+]... (No comment) [+]...

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I-0, by Anonymous
3 votes
"A lot of the..." [+]... (No comment) [+]... (No comment) [+]...

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Aisle, by Sam Barlow
3 votes
"Revelation is the game" [+]... (No comment) [+]... (No comment) [+]...

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Varicella, by Adam Cadre
3 votes
"The protagonist's..." [+]... (No comment) [+]... (No comment) [+]...

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Child's Play, by Stephen Granade
2 votes
"Goals, puzzles, and story are all based on who the PC is and how she thinks." [+]... (No comment) [+]...

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Sand-dancer, by Aaron Reed and Alexei Othenin-Girard
2 votes
(No comment) [+]... "The player..." [+]...

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Taco Fiction, by Ryan Veeder
1 vote
"The game's situations come from the type of person the PC is." [+]...

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Eric the Unready, by Bob Bates
1 vote
"Eric's bad luck..." [+]...

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If I Wasn't Shy, by Joey Jones
1 vote
"A game about personality " [+]...

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Treasures of a Slaver's Kingdom, by S. John Ross
1 vote
"The protagonist..." [+]...

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Bronze, by Emily Short
1 vote
"Engaging character with no substitute." [+]...

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Legion, by Jason Devlin
1 vote
"I don't know if you'd quite call it "personality," but much of the game is figuring out who the PC is and how he (it?) thinks." [+]...

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Infidel, by Michael Berlyn
1 vote
"Without the PC's..." [+]...

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Narcolepsy, by Adam Cadre
1 vote
(No comment) [+]...

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Plundered Hearts, by Amy Briggs
1 vote
(No comment) [+]...

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Whom The Telling Changed, by Aaron A. Reed
1 vote
"The main..." [+]...

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Venus Meets Venus, by kaleidofish
1 vote
"Overwhelmingly the story of particular people and a particular relationship." [+]...

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Sequitur, by Nigel Jayne (as Tin Foil Jenny)
1 vote
"The game suggests that the PC is a distinct character from the player." [+]...

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Speculative Fiction, by Diane Christoforo and Thomas Mack
1 vote
"A strong PC whose character (or lack thereof) is the basis of some puzzles." [+]...

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Jacks or Better to Murder, Aces to Win, by J. D. Berry
1 vote
(No comment) [+]...

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Heroes, by Sean Barrett
1 vote
"The PCs are stereotyped, but this might still qualify" [+]...

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Make It Good, by Jon Ingold
1 vote
(No comment) [+]...

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The Tale of the Kissing Bandit, by J. Robinson Wheeler
1 vote
"The protagonist..." [+]...

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Muggle Studies, by M. Flourish Klink
1 vote
"In Muggle Studies..." [+]...

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Being Andrew Plotkin, by J. Robinson Wheeler
1 vote
"*Someone* had to list it." [+]...

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Walker & Silhouette, by C.E.J. Pacian
1 vote
"Many of the puzzles and situations are directly related to the PCs' character." [+]...

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Fish Bowl, by Ethan Rupp and Joshua Rupp
1 vote
"The game depends on what's going on in the PC's head." [+]...

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Snack Time!, by Hardy the Bulldog and Renee Choba
1 vote
"The game just wouldn't be the same with a grumpy mongoose." [+]...

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Masquerade, by Kathleen M. Fischer
1 vote
"Your classic..." [+]...

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