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This is a history of updates to the news item "New color Trizbort map for Shuffling Around (+ a v3 bug)", originally posted by Andrew Schultz on January 4, 2015 2:43 AM. (This item is for Shuffling Around, by Andrew Schultz (as Ned Yompus).)

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New color Trizbort map for Shuffling Around (+ a v3 bug)
Edited by Andrew Schultz, January 4, 2015 2:46 AM - Edit
In anticipation of release 4, which will simplify some early puzzles and offer object-based hints, I used Jason Lautzenheiser's beta of a new version of Trizbort. It lets you color in rooms based on regions, which I think is particularly handy for SA.

The dropbox link is at https://www.dropbox.com/s/thb3vltfdp0qeg1/s2.pdf?dl=0 so you'll have to cut/paste it.

The map is equivalent to release 3 except for the Thickets room. While the binary is still undergoing changes, I don't think I'll do any more to the map.

Also, there's a bug where if you scan something with no text, it says BUG. Oops. I deliberately steered my testers away from this, thinking "It couldn't break."

This is the only major thing found so far, and it was a one-line fix. (By the way, anyone interested in testing SA who hasn't played it, give me a yell! I need help making sure the hint system doesn't misfire, and I have a way to track hints without spoiling it for the tester.)

Re: maps, you may like it for your game, too, and really...I'd love to see more notifications of (new) maps for games on IFDB! I think seeing a map can be a nudge for people to play a game they always meant to.

New color Trizbort map for Shuffling Around (+ a v3 bug)
Posted by Andrew Schultz, January 4, 2015 2:43 AM - Reinstate
In anticipation of release 4, which will simplify some early puzzles and offer object-based hints, I used Jason Lautzenheiser's beta of a new version of Trizbort. It lets you color in rooms based on regions, which I think is particularly handy for SA.

<a href=https://www.dropbox.com/s/thb3vltfdp0qeg1/s2.pdf?dl=0>Here's the dropbox link</a>, gives the map, which is equivalent to release 3 except for the Thickets room. While the binary is still undergoing changes, I don't think I'll do any more to the map.

Also, there's a bug where if you scan something with no text, it says BUG. Oops. I deliberately steered my testers away from this, thinking "It couldn't break."

This is the only major thing found so far, and it was a one-line fix. (By the way, anyone interested in testing SA who hasn't played it, give me a yell! I need help making sure the hint system doesn't misfire, and I have a way to track hints without spoiling it for the tester.)

Re: maps, you may like it for your game, too, and really...I'd love to see more notifications of (new) maps for games on IFDB! I think seeing a map can be a nudge for people to play a game they always meant to.

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