Reviews by bigbossSNK

View this member's profile

Show ratings only | both reviews and ratings
1-3 of 3


Little Falls, by Alessandro Schillaci, Roberto Grassi, Simonato Enrico

3 of 3 people found the following review helpful:
A cop's gotta do what a cop's gotta do, January 1, 2008

Little Falls, an experiment within the IF genre, wins its primary bet of immersion through sounds and images, while not being derailed by it's shortcomings.
Assuming the role of a motorcycle police officer, still battling with residuals issues from your past, you pull over a country retreat for an investigation. From here on, your choices will lead you to various degrees of ruin, or salvation.
The game invokes a sense of foreboding, as you caution your way around the house, battle your inner and real life demons. Augmented by image and sound, a sense of pace and time restriction permeate your actions.
The game is short, but well produced. Some minor possibilities for interaction are absent, and NPC interaction is limited, yet what structure there is in the game is enjoyable. The game's puzzles are consistently logical, and the game is specially suited for short replays until you reach the best ending.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

In the Spotlight, by John Byrd

2 of 2 people found the following review helpful:
Cleanly designed physics puzzle, January 1, 2008

A one room game based on a single, physics based puzzle. Economically designed, everything is in the game world for a reason (even the distractions). I don't consider the game's short length reason enough to give it a low score, so definitely give this one a try.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Koan, by Esa Peuha

1 of 1 people found the following review helpful:
Great idea, lacking execution, January 1, 2008

A koan is a question that beckons you transcend your preconceptions of reality and it's laws.
Considering the game's premise, I deem room exploration a time wasting design error. As for the puzzle on offer, the question and answer are linked, but arriving at the solution is an arbitrary process, mainly because of the lack of interaction with the solution's elements.
The game starts with a great idea that, in irony of it's zen roots, can only bloom under a more focused design.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 


1-3 of 3