A sea-monkey management simulator in Twine. Or is it? Maybe that's just the player's way of distracting themselves from the familial neglect/abuse situation going on around him. There's a good idea here, and that idea is called Ultra Business Tycoon III by Porpentine. Swap a business-sim computer game for a sea-monkey tank as the focus of the player-character kid's attention, and this is virtually the same thing. It's reasonably well-written nevertheless, and I like the meta-narrative explaining the need to replay over and over to get all the endings, but still, Porpentine did it better.
You are a consultant to super-villains, guiding them step-by-step over the phone. You have two lines, and can switch between the two characters at will. This is all very original, very clever stuff, a great setup, with fun writing. Unfortunately, the game is marred by implementation difficulties: levers that should be off being described as "on", buttons that should be switch on being described as "off". Which makes actually playing and solving the puzzles very difficult. Even if that was fixed, it would still be far too hard. Looking at the hint system reveals jumps in logic that no reasonable player could guess. I wanted to like this one, but it threw too many hurdles in my way. Disappointing.