Presents the concept that people's thoughts can be shaped by their language. Yes, its the Sapir-Whorf Hypothesis as seen in the 2016 film "Arrival". So, what cool narrative does this game wrap around the central idea? Well, none. It simply presents a variation of that idea, gives you some clickable links to play with, and sits back. Job done? Not for me. It needed more than just some nice mock-19th century writing to engage me. A beginning, middle and end would help.
I can't fault the style: the "annotated manuscript" look and feel is incredibly seductive. Unfortunately, the actual story it's seducing you into is less impressive. A university professor has gone missing while investigating some tunnels under the school. His journal reveals an obsession with an author of a time-travel novel from 100 years ago. You've been brought in as his substitute, and start scouring his journals for clues. Meanwhile, his assistant has been following you around.... If you can't already guess where this is leading, you might get some enjoyment out of this. For me, everything felt utterly, utterly predicable. I could pretty much guess every beat of this story, all the way down to the final "choice": which is the only meaningful choice in the game, the story being highly linear. Still, great presentation though, and I learnt something about "utopian literature", a term I had never heard before.