If you enjoy the author's trademark brand of humor, you will spend a pleasant ten minutes with this game. The implementation is superficial and the interaction repetitive, but the writing is quirky and charming throughout.
Discovering an atmospheric terror game among the rest of the one-room games was one of the surprise treats of the competition.
The game starts you off with a stack of reading material, which immediately and effectively establishes the tone. Reading a letter or paging through a diary in an interactive context is always fun, for some reason. I suspect that this is one of the unsung virtues of interactive fiction: its ability to imbue quotidian texts with an air of suspense and excitement.
I got a similar thrill from looking at the paintings in the hallway. Folks, is there anything more delightful than discovering a mysterious letter and a series of cryptic paintings in the first few rooms of a suspenseful IF game? I think not!
Sadly, the game falls apart somewhat toward the end. Either it wasn't finished, or bugs kept me from reaching a conclusion. I suspect this was a consequence of the short development window and the attention to detail early on.
Despite this weakness, the game remains my favorite from the competition, and I recommend it to fans of interactive terror.