Nice, quick interface! You could really make a full-fledged Scumm-style game this way. A quick point of feedback for improvement - to use an item in the inventory with something in the scene, perhaps you can say something like "To use an item with something in the scene, use it first in the inventory and then click on the item in the scene.". There are also possibilities to use items in isolation without combining them with something in the inventory or the scene.
I was pleasantly surprised at this La Petite Mort entry. It's dark enough to be a great EctoComp entry, but the violence and theme isn't gratuitous.
It is short, and the transitions between different planes of existence were executed quite seamlessly. It doesn't have much in the way of puzzles and is linear and straightforward, but does give the reader a modicum of control as to how they would want the ending to play out.
I must admit that I tried to do things way darker than the storyline intended :). The game didn't respond to these, but it was fun exploring them!
It's really the writing that I appreciated so much, in Chandler's own style of dark humor. This is a piece that would be great to enjoy as a quick distraction in the middle of the day, and leaves you satisfied at the end yet wanting more!
I read the rest of the reviews before going into this, but was very pleasantly surprised. The character development had a lot of depth in it that you would attempt to uncover first. (Spoiler - click to show)It could be obvious that you'd have to take it slow from the start, but it's really hard to resist trying to help as much as possible later on.
Being an actual government commissioned (?) piece for helping folks with these sort of troubles, I'd have to say it worked for me. Not just in understanding someone with such issues in the future, but I learnt a lot about communicating with everyone in general.