Ratings and Reviews by trojo

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Police Bear, by Anna Anthropy
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Crazy Old Bag Lady, by Anna Fruen
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An Abbreviated Night Before Christmas, by Adam Thornton
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Silicon Castles, by David Given
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Zugzwang, by Magnus Olsson
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Tutorial, by Nereare
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Dragon Flies Like Labradorite, by Troy Jones III
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Accuse, by David A. Wheeler
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Suveh Nux, by David Fisher
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All Hope Abandon, by Eric Eve
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Edge of the Cliff, by Poster
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Glik I, by Logan Edwards
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Ninja's Fate, by Hannes Schueller
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Simple Adventure, by Paul Allen Panks
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Kerkerkruip, by Victor Gijsbers
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Shrapnel, by Adam Cadre
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Last Day of Summer, by Doug Orleans (as Cameron Fox)
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Return to Camelot, by Finn Rosenløv
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Beet the Devil, by Carolyn VanEseltine
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Escape From Santaland, by Jason Ermer
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The Crystal Palace, by Peter Orme
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Hauntings, by E. Joyce
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The Space Under the Window, by Andrew Plotkin
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New Cat, by Poster

14 of 15 people found the following review helpful:
Not bad, but very uneven, November 18, 2011
by trojo (Huntsville, Alabama, USA)

In this game you are a kitten exploring your owner's house from a kittenly perspective. This is an interesting idea for a short, atmospheric piece, but unfortunately the narrative voice is very uneven over the course of the game, which is deadly for something trying to be atmospheric. For example, you don't know what certain common household objects such as (Spoiler - click to show)walls and doors are supposed to be called, instead calling them something else, but the text of the game sometimes uses the words (Spoiler - click to show)walls and doors to describe those things anyway-- oversights I suppose. Also it seems strange that a kitten wouldn't know what (Spoiler - click to show)walls and doors are, but would know what words like "plethora", "threshold", (Spoiler - click to show)"palace", "phone", etc, mean. In fact the gap in the PC's vocabulary is apparently almost completely limited to (Spoiler - click to show)the correct words for walls and doors.

Implementation also is spotty, with many reasonable synonyms missing. And by reasonable synonyms, I mean in many cases what the game itself calls a particular noun. For example there is an object that the game calls a (Spoiler - click to show)metal box, but the player cannot refer to it as the (Spoiler - click to show)the metal, or the box, and calling it the metal box causes a disambiguation prompt: which do you mean, the Ftop or the fridge?. But of course the whole shtick of this game is that the PC isn't supposed to know what such things as a (Spoiler - click to show)"fridge" are, so why does the game even call it the (Spoiler - click to show)fridge, let alone require the player to call it that, refusing to accept the terminology the game's output itself uses? This isn't the fault of Inform of course, since Inform will handle much of the synonyming automatically if you give objects natural, fully written-out names (including all modifiers) instead of weird programmer-ish abbreviations like (Spoiler - click to show)"ftop".

These issues kind of kill the atmosphere of the game, but atmosphere is what a piece like this is all about: looking at the world that is familiar to the player, but alien to the PC. Instead it ends up dangerously close to being a glorified "My Apartment" game, except with neologisms where (Spoiler - click to show)"walls" and "doors" would be, and otherwise described almost exactly as one would describe a house or apartment to a human. So overall, it's a decent effort with an interesting idea, but the actual execution results in a pretty mediocre experience.

(Note that this relates to version 3, the newest release of this game at this time. Hopefully the author can fix a few of these issues.)

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Whom The Telling Changed, by Aaron A. Reed
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Pick Up the Phone Booth and Aisle, by David Dyte, Steve Bernard, Dan Shiovitz, Iain Merrick, Liza Daly, John Cater, Ola Sverre Bauge, J. Robinson Wheeler, Jon Blask, Dan Schmidt, Stephen Granade, Rob Noyes, and Emily Short
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Pick Up The Phone Booth And Die, by Rob Noyes
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Don't Pee Yourself!, by Hulk Handsome
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Out of Babylon, by Out of Babylon
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Andromeda Awakening - The Final Cut, by Marco Innocenti
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Cana According To Micah, by Christopher Huang (as Rev. Stephen Dawson)
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Cold Iron, by Andrew Plotkin (as Lyman Clive Charles)
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A Comedy of Error Messages, by Adam Le Doux
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It, by Emily Boegheim
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Keepsake, by Savaric
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The Life (and Deaths) of Doctor M, by Michael D. Hilborn
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Luster, by Jared Smith
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The Myothian Falcon, by Andy Joel
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PataNoir, by Simon Christiansen
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Playing Games, by Kevin Jackson-Mead
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The Ship of Whimsy, by U. N. Owen
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Six, by Wade Clarke
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Taco Fiction, by Ryan Veeder
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Ted Paladin And The Case Of The Abandoned House, by Anssi Räisänen
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Vestiges, by Josephine Wynter
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9:05, by Adam Cadre
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The Play, by Dietrich Squinkifer (Squinky)
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De Baron, by Victor Gijsbers
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Aisle, by Sam Barlow
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Lost Pig, by Admiral Jota
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Spider and Web, by Andrew Plotkin
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The Gostak, by Carl Muckenhoupt
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Curses, by Graham Nelson
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Galatea, by Emily Short
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Shade, by Andrew Plotkin
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City of Secrets, by Emily Short
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Amnesia, by Thomas M. Disch and Kevin Bentley
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The Chinese Room, by Harry Josephine Giles and Joey Jones
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Ad Verbum, by Nick Montfort
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Kaged, by Ian Finley
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Adventure, by William Crowther and Donald Woods
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Photopia, by Adam Cadre
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Enchanter, by Marc Blank, Dave Lebling
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Bronze, by Emily Short
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Snowquest, by Eric Eve
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Babel, by Ian Finley
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