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Reviews by Nathaniel

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1-7 of 7


The Silence of the Night, by vrusciante
A bit unpolished, February 22, 2017
The writing style leaves a bit to be desired, its too terse and leaves much unexplained. The pictures do help with that considerably, but I still feel like the game badly needs more descriptions. In particular, attack descriptions are badly needed.

A Midsummer Night's Choice, by Kreg Segall

1 of 2 people found the following review helpful:
Quite well-written and amusing, February 22, 2017
It was quite well-written and amusing, with a fair bit of replayability. I was laughing through a good section of it. It is one of my favorite text games thus far.

Nights in Boulder, by Zane Fulton

1 of 2 people found the following review helpful:
Well-written, if rather linear, February 21, 2017
It was fairly well-written, and fairly interesting. That said, I tend to prefer less linear twine games.

Summonr, by Bryce Duzan
A bit too linear, but well-written, February 20, 2017
It was a bit too linear for my tastes, more of a short story than a game, but was fairly well-written. The game could be improved by being able to respond to some of the other ads, or otherwise make decisions that actually matter.

A Grim-ish Tale, by Jeremy Wilfinger

1 of 1 people found the following review helpful:
Definitely comedic, but not an adventure, January 31, 2017
It is a quite short, fairly linear, and the story was just fairly random. The final page was rather amusing, though. I personally tend to go for longer and less linear twine games.

Best part of the story:
(Spoiler - click to show)
ERROR: JAVASCRIPT RAN OUT OF CAFFEINE


Noirbilis, by Geostatonary

1 of 1 people found the following review helpful:
A bit short and linear, December 8, 2016
It was a bit on the short side, and ended quite abruptly, and seemed quite linear, making it more a short story than a game. That said, the writing was decent and amusing. Seems like the decent start to a game, but could use much more content and a couple different story branches.

Epitaph, by Max Kreminski

1 of 1 people found the following review helpful:
Fun, though evil, September 20, 2016
It was overall a quite fun game, neat to see how the various civilizations evolve, and interesting strategies behind it. It took me about a half an hour to get a successful civilization, the eighteenth or so one did it. Often the civilizations will be wiped out by things beyond your control, whereas at other times you have to balance between a variety of risks.


1-7 of 7