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I-0, by Anonymous

8 of 9 people found the following review helpful:
Well implemented, but..., March 26, 2020

Everyone talks about the "sexual content" in this game in a sort of "ooh, naughty", laughing behind the hand kind of way. I really wish that someone had mentioned that some of that content can involve the player getting (Spoiler - click to show)raped and murdered. That kind of killed the fun atmosphere it was going for, at least for me. I don't mind the sexy content otherwise, even if it is, as others have mentioned, pretty juvenile, but that was jarring and unpleasant. It's unfortunate-the game is well implemented, and I like that it gives you multiple ways to solve things. But it left a sour taste in my mouth.

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my father's long, long legs, by michael lutz

5 of 6 people found the following review helpful:
Some great potential that it didn't quite meet, March 24, 2020

I'm kind of torn on this one. For most of the game, I was thinking "Why is this not just a short story?" It would stand on its own pretty well- there are a few notable grammatical errors, and I think it could have been cut down a little, but if I'd read it on r/nosleep or the like, I would have upvoted it. But as a game- or even as interactive fiction- it seemed to fall a little short. Most of the interactivity consisted of clicking on a word to read the next paragraph, which, ehhhhnnn. There were some points where you had to wait for words to appear, which worked okay.

But then! The end! The end was great! A really effective use of sound and there was one effect that I'd never seen before and worked really really well! Excellent job on that! I just wish there had been more- maybe different sounds based on the options you chose in the dark? And because the lead-up was so long, it felt a little unbalanced. I think it would have worked better if the story had been a bit punchier, and/or if there were some other ways that it took advantage of the medium throughout. I think using the final mechanism only at the end makes a lot of sense, but I think some subtler effects- sound, or even something as simple as changing the background color for some sections- just anything so I don't spend the majority of the story wondering why it wasn't just a regular short story. The ending answered that for me, but the fact that I spent so much time thinking about that at all undermined the experience for me.

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Captain Verdeterre's Plunder, by Ryan Veeder
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Babel, by Ian Finley
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Anchorhead, by Michael Gentry
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The Gostak, by Carl Muckenhoupt
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Slouching Towards Bedlam, by Star Foster and Daniel Ravipinto
insufficient data's Rating:

A Day for Soft Food, by Tod Levi
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Shade, by Andrew Plotkin
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9:05, by Adam Cadre
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