Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Reviews by Sam Kabo Ashwell

aif

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: abuse adverbs aesthetics afghanistan aif alice anatomy ancient rome animal protagonist animals anime april fool's art atrocity baseball based on songs bdsm boardgame body parts bondage bureaucracy casual games character portrait character stats childhood children's Christian christianity classics collaborative combat comedy coming of age compulsion conspiracy constrained writing conversation cooking cryptology cyclic cyoa darkness dating sim detective developing world dinosaur discordian dracula dream easy games easy puzzles ectocomp education educational emotion environment epilogue eris ethics experimental fairytale family fan fiction fanfiction fantasy feminism fictionalised flashback flight folktale food frame-story freud frustration gender genre gimmick gods graphics guilt Harry Potter heroic fantasy historical historical fiction history hoax holocaust homeschool horror how not to do it if comp 2010 incomplete institutions intertextuality jesus kink large large map leonora carrington lesbian linear love magic magic system make-believe marriage medicine metaphor minicomp minigame miracles movement MUD multimedia multiple narrators multiple protagonists mystery myth narrative narrative structure narrow verb set noir non-genre nostalgia nouns NPCs old-school oldschool one-trick pony oulipo out-of-comp palindrome paranormal persuasive games philosophy platformer poetry polemic political politics pornographic pornography postmodernism psychology PTSD puzzles quest random religion religious remix rhetoric rhyme roborally romance rpg satire science fantasy science fiction setting sex SF simile simulation simulationist smell smut speedIF spelling sports spring thing Spring Thing 2011 spy steampunk stiffy makane superhero surreal surrealism survival horror teenage textuality theatre theology theory therapy They Might Be Giants time tone tragedy train transposition treasure hunt trial and error trophy case urban legend vampire varytale Victorian videogame adaptation Vorple wacky war wedding weird wordplay words young adult Zorkian
...or see all reviews by this member
1-3 of 3


Nemesis Macana, by Herman Schudspeer, Victor Gijsbers

6 of 6 people found the following review helpful:
Stiffy Agonistes, May 7, 2012
Nemesis Macana is one of those games, like 9:05, that takes less time to play than it does to describe, and which is better-described by playing it. So, the rest of this is going in spoiler-space, and you can come back once you've played it. Oh, right, and it's a Stiffy Makane game, so there will be penises. Consider this your penis warning.

(Spoiler - click to show)Formally speaking, it's not much of a game, and probably better thought of as a character portrait. The great majority of its text comes in the form of the Manifesto, a rambling and uninteractive document in which the fictional author (a sort of sexual Raskolnikov) lays out his tormented position on art, sex, and Stiffy Makane's rightful position at the pinnacle of IF, interlarded with philosophical references and worrying tangents about his girlfriend. The game proper is very short, linear and lightly implemented (albeit with a few gems of parser response here and there), but thick with entertainingly overwrought prose; its basic form roughly mirrors the original Erotic Adventures of Stiffy Makane.

Since The Undiscovered Country, Stiffy Makane has been a character whose purpose is to wade through a morass of references, to which he is blithely indifferent due to his monomaniacal (but totally unconflicted) focus on sex. The narrator of Nemesis, on the other hand, is heavily invested in Art and has a deep, conflicted loathing of sex. His name is a portmanteau of Shakespeare and Melville (the pale-assed Stiffy plays Moby Dick to Herman's lunatic Ahab); his sexual attitudes are a munge of Victorian propriety, wretched Freud (literal castration? Really?) and overblown, inconsistent towers of theory built upon these.

To a large extent, the game is a parable about the fundamentally neurotic nature of totalising theories, particularly of aesthetics or sex. It's also , like The Undiscovered Country, a critique of the basic crapness of AIF as pornography, the attitude Stephen Bond described as "an inner belief that eroticism, including auto-eroticism, is dirty and shameful; and this no doubt also accounts for the puerile and fucked-up attitude of so much of their Wankstoffe". (You might also read it as arguing that it's senseless to try and make porn into something artistically valid; Schudspeer's porn stylings are ludicrously unarousing precisely because he's trying to make them worthy of the Bard. Bonus points for the use of the word 'vulva', by the way; there are worse terms for it, I ween, but none quite so horribly suitable.)

Much of my reaction was, oh man, are we even still talking about this? This isn't the 70s, so why do we get a fictional world that works according to Freud's stupid logic? Didn't that go out along with rectal thermometers turning you gay? (When first announced, it was widely assumed that the self-aggrandising Schudspeer was the sockpuppet of a troll; the portrait is too conspicuously hyperbolic to be plausible as sincere.) Then I recalled that we live in an age in which the political apparatus of the most advanced nation on Earth can be distracted for weeks debating whether contraception transforms women into slatterns of Beelzebub. So, okay, the past isn't dead, it's just really creepy. Creepier than Stiffy Makane.

The ending is interesting mostly because the choice you're offered is meaningless, a flip of the coin; either way, you're still the same fucked-up person and nothing has really changed. There's a direct reference to the art-or-love choice in Blue Lacuna, which the game implicitly rejects: in the loveless world of Schudspeer there can be no good art, no good sex, precisely because he's so committed to the idea of their necessary antagonism.

So: if ridiculously over-lyrical prose and fucked-up POVs amuse you, this is a fine way to spend the few minutes it'll take to reach its climax. Shakespeare it ain't, but an engaging creation nonetheless.


Encyclopedia Fuckme and the Case of the Vanishing Entree, by Anna Anthropy

5 of 5 people found the following review helpful:
Scary Monsters, Super Creeps, April 9, 2012
by Sam Kabo Ashwell (Seattle)
Related reviews: bondage, food, lesbian, bdsm, kink, pornographic, CYOA, AIF, sex
What you get out of Encyclopedia Fuckme is largely going to depend on your reaction to its particular kinks: chacun a son gout. Normally, the polite thing to do here would be to list the particular kinks involved, but this would probably be spoilerish; it's a fundamentally transgressive piece, and the tension of not knowing what shit it's going to pull next is a great deal of the point. Still: this is not one of those Anthropy games in which lesbian BDSM smut is merely a mild aesthetic theme. You have been warned. (As someone who is not all that into most of its kinks, I ultimately found it more charming than offensive or gross, but it is possible that the Internet has jaded me.)

Its purpose is clearly pornographic, in that it appears designed to get someone off. It doesn't take itself very seriously, and it aims to squick you out by running roughshod over your boundaries, but (contrast Stiffy Makane: The Undiscovered Country) these seem in service to its pornographic aims, not a negation of them. It's largely about how being forced outside comfort zones gets people hot. The writing is headlong, hard-breathing and frantic, throughout: a great many of the choices are unpunctuated speech in all-caps, and the protagonist's conflicting motives of horniness and self-preservation are... not exactly understated.

As CYOA goes, it is very linear; up until the end, basically all your options remerge into the same central track. Many of the choices conspicuously make no difference. There's more than one ending, but the mechanics that distinguish them are not conspicuous from play. Its game-like aspects, then, are all about the surface, about employing the promise of interactivity as a tool to foster engagement. There's obviously some content-form relation here, although this is getting to be a rather old saw: yeah, the game is controlling, we get it.

Kallisti, by James Mitchelhill

9 of 9 people found the following review helpful:
Crimes Against Eros/is, July 24, 2011
Kallisti is the game I most love to hate. There are few pleasures in IF more deliciously guilty than introducing Kallisti to someone and watching their jaw drop. Most bad IF is just boring; it's rare to find one where every piece of text makes you flinch.

Synopsis: sophisticated-yet-rugged Gustav seduces sophisticated-yet-virginal Katie in a stilted and stalkerish conversation. In the second scene, they have pretentious, mildly kinky sex. The third scene, the strongest, shortest and least interactive, descends into the surreal.

It wants to be darkly significance-laden, cosmopolitan and erotic, something in a European arthouse idiom. To put things mildly, it doesn't work. In part this is because it's trying to do a lot of things that are quite difficult: nobody has succeeded, for instance, at making IF that works as both literature and porn (and most are too sensible to try). But it can't really be credited even as a heroic failure.

It tries to be dark and smouldering, and comes across as creepy and pathetic. It tries to be elegant, stylish and sophisticated, but feels flowery and sophomoric. When it tries to be deep it's laughable and when it tries to be funny it's flat. It routinely presents weary cliches as dazzling insights. The writing transcends the merely awful: there is something painfully wrong with almost every sentence. Here and there, as is usually the case when someone overwrites at length, there's a phrase that would be quite good in another context. But it's far more fruitful as a source for entertainingly awful quotations. ("I am called Katie, I work here, as you know.")

It's unlikely to function as pornography, either, even to people unbesquicked by the predator-and-virgin premise; the overwriting and the pseudo-intellectualism get in the way. Elements that could be handwaved in conventional AIF, like the unnatural-feeling seduction, look a lot worse when you're invited to consider them as literature. It's possible that it might appeal to someone who liked intellectualism as an aesthetic fantasy element but was utterly indifferent to its substance. But I'd guess that "pondering socio-sexuality as he grazed his teeth over her pert mounds" is a bonerkill for most people. And it lingers too long over physical details and uses too many AIF conventions to make it plausible that it's not meant to be porny.

It's technically competent and player-friendly, for the most part, although the pacing is far too ponderous in the first scene. (Long, awkward pauses make sense in conversation games like Galatea or Shadows on the Mirror; in a scene that's meant to be spontaneously witty and intense, they're a much bigger problem.) I've never made it past the first scene without exploiting one of the rare bugs. (You can repeatedly pat Katie on the ass, presumably raising her Seducedness score every time, until after a few dozen iterations she stops slapping you and falls into your arms.) The broader implied setting is evoked fairly well, even if the actual prose used to describe it is cringe-inducing. It does some sensible things to distinguish story text from parser responses, but manages to make this come across as a lazy affectation.

It frames itself as a Discordian work, but takes itself much too seriously to be credible as one. It's worth contrasting against Mentula Macanus: Apocolocyntosis, another sex-driven Discordian piece which tries to do rather less and accomplishes a great deal more.


1-3 of 3